|
Post by Heater ~Ultimate~ on Apr 20, 2017 11:07:22 GMT
For easier info-access and editing, nobody wants to scroll back a billion pages to find one char sheet. Post your character sheets here, future registration will be done here as well. Current players:
Vhaalke, Noone, Genih, Raven.
Inactive:
Mytra, ThrillerBeat
Inventory:
Shared/Party Inventory: - 6x Petrified Wood - 1x Roasted Duck
Individual Inventories (For each player): Xae and Merlin: Ipod & earbuds: ah, the perfect thing for listening to audiobooks or your favorite song
The Story of King Arthur and His Knights: Xae's favorite story, great for passing the time
Canteen: just a basic survival thing, stores water
Lovecraft; the complete set: every story from merlin's favorite author, never ask how she stores it all...or reads for that matter...
Old Spell tome: a worn spell tome given to Xae on his 9th birthday, Merlin actively uses it to write down spells Xae has missed in research, or hasn't felt the need to memorize
Money:
Mytra = 500 Dyvram. Raven = 500 Dyvram. Vhaalke = 500 Dyvram. Nooneboone = 500 Dyvram. Xae = 500 Dyvram. Beat = 500 Dyvram
EXP:
Mytra = 115/500 | Erasma = 100/500 Raven Branwen = 235/500 | Quoth = 35/1000 Vhaalke Vulcan Inferlight = 80/1000 | Crimson Spear = 35/1000 Nooneboone = 35/1000 | Io = 35/1000 Xae = 65/1000 | Merlin = 35/1000 Thriller D. Beat = 300/500 | Dreaz = 300/500
With that out of the way, get to posting your character sheets.
Name: Vhaalke Vulcan Inferlight Race: 1/4 Paralian, 1/4 Dragon, 1/4 Evolved, 1/4 Vampire. Gender: Male Age: 18 Personality: Nice and friendly, hates evil people, obviously. Element: Earth/Fire/Lava Class: Tactician Description: u w0t m8? i nu tll nothin' 'bout myshelf. Moves: [Active] Draconic Rage = Vhaalke creates an eruption below his opponent, damage is based on INT/2, dexterity roll is full but opponent agility roll is 1/2. 25 MP [Active] Vampiric Weapon Enhancement = Vhaalke enhances his weapon to return 1/5 of damage dealt as health. Damage must be equal to, or over 5 for this to work. 1/3 of mana points spent is returned to Vhaalke if damage is not over 10. Takes 15 mana points to use. [Active] Tendril Grab II = Vhaalke grabs his opponent using a tendril and smashes them into the ground, damage is based on (DEX+STR)/2 . 25 MP to use. [Passive] Volcanic Power = Vhaalke has a 1/8 chance of burning the enemy on being hit or hitting. INT/10 damage per turn [Active] Vulcan Blast = Vhaalke jumps into the air while charging a flame blast, he then charges right towards his opponent like a drill. STR+8 damage, 20 MP to use. Vhaalke takes STR/2 Damage as recoil however, has a 1/8 chance to burn the enemy, INT/10 damage per turn. [Passive] Vampire's Heal = Vhaalke has a 1/30 chance to be healed by the damage he deals, returns 1/5 damage dealt as health. Damage must be equal to, or over 5 for this to work. Does stack with Vampiric Weapon Enhancement. Disadvantages/Advantages: [Advantage] Regeneration of the Evolved = Life is regenerated by 2% each 2nd turn. ( Increases by 1% each 4th level up ) [Disadvantage] Anger = Vhaalke is unable to concentrate when he is angered, Dexterity and Agility are both reduced by 15% if Vhaalke is Angry. [Disadvantage] Fire Affinity Disadvantage = Due to Vhaalke being someone with purely fire-affinity, he is weakened if exposed to high amounts of cold. All Stats reduced by 10% if in a cold area, 20% more damage taken from ice attacks. [Advantage] Fire Affinity Advantage = Vhaalke's Fire Affinity strengthens him if he is in a very hot area, all stats will be increased by 10% and also, he takes 10% less damage from fire attacks, 20% if in a very hot area. Weapons: Red Bullwhip and a Red Revolver Stats: Level 2 - HP: 150 Strength: 23 Agility: 23 Dexterity: 34 Intellect: 23 Defense: 15 MP: 70 --------------------------------------------------------------- Entity: Name: Crimson Spear Nickname: CS, given by Vhaalke, shortcut for Crimson Spear. Gender: Genderless, but referred to as a "he" by Vhaalke. Class: All Rounder Base Form: Mechanical Being, kind of like the Transformers. Red Metallic Color, looks heavily armored like a knight. Personality: Protects Vhaalke at all costs, doesn't interact with others unless told to. - Changed ever since the update happened, now interacts with others, but is still a serious lad- robot. Element: Earth/Fire/Lava Actives: [Active] Flame Shot II = CS's spear is infused with fire, he then shoots the blast at his enemy, damage is based on intellect+12, can burn the enemy dealing INT/5 damage for 3 turns. Uses 30 Energy. [Active] Lava'd the Landing = CS jumps into the Sky and smashes himself onto his opponent like a meteor dealing damage equal to STR+12, creates a pool of lava on the enemy dealing INT/10 damage to the enemy for 3 turns. Uses 30 Energy [Active] Gonna Rock it off = ( Wtf is with the names? ), CS materializes a huge rock and smashes it into his opponent, deals damage equal to STR+18. Uses 40 Energy. [Active] Reloaded = Crimson Spear shuts himself down for 2 turns to recover 30 Energy. Passives: [Passive] Created to Protect = If a hit would deal fatal damage to Vhaalke, Crimson Spear takes the hit instead. Disadvantages/Advantages: [Disadvantage & Advantage] Mechanical I = Electric attacks deal 20% more damage to Crimson Spear. However, Fire Attacks and Ice Attacks deal 20% less damage to Crimson Spear and add up 10% of ice/fire damage dealt to Crimson Spears next attack. In Warm and Cold places, Crimson Spear's Strength, Intellect and Dexterity is increased by 10% [Disadvantage & Advantage] Mechanical II = CS cannot be stunned, poisoned or suffocated. He also can't be incapacitated or killed, he instead gets "Damaged" which reduces all his stats by 50% if any battle is done during him being damaged, or "Destroyed" which means, unless he is repaired he can't participate in battles. Weapons: He is usually seen using a Crimson colored spear for battle, but he can form that spear into other weaponry such as a minigun. Level 2 - HP: 160 Strength: 28 Agility: 26 Dexterity: 26 Intellect: 27 Defense: 18 MP: 95
|
|
|
Post by Genih Wot on Apr 21, 2017 3:32:53 GMT
sweet, now i can edit every post that says "for info please reffer to page 4" to "for info please reffer to page 4 or the stats/registration fourm"
Name: Xae (why does one need to tell their last name?or their middle name?) Gender: Male Age: 10 Personality: Quiet, Reserved, Agressive towards those who judge for his age, quick to tell when he has a distaste for something/someone Element: Arcane Class: Tactician Description: Wash blonde hair, deep sapphire blue eyes, purple hoodie, blue jeans, slip on shoes, a single white glove on his left hand, with a magical symbol on it drawn in alchemist's coal Disadvantages/Advantages:
Elemental discord: Overusing elemental magic at a young age leads to bad side effects, Xae has the following bad points on him: prone to headaches in bright light, -40 Max HP when in water (goes back up to normal when he's dry) slight nausea for a few seconds when killing something, explosives may go off at random around him, cold blooded (takes 10% more damage from ice magic, -5 dexterity in cold areas, +5 dexterity in warm place)
Scrawny Appearance: due to his smaller stature and general small frame, enemies see him as a lesser threat, lower chance to be targeted
Passives Natural Learner ("Knowledge is power, so why not use it?"): 1 extra AP every levelup, every 4th stat increase gives a 5th one free (IE: up strength 4 times and counts as 5, charges do not carry to other stats, IE, cannot up strength 3 times and defence once for a free defence)
Soul Bind: upon Merlin Reaching half HP or less, take half of defence, and add it to her defence
Arcane Rage: optionally Xae can force more mana into a spell to up the damage (IE: 15 mana magic missile does 50% more damage)
Indominable Will ("i'm not stubborn, i refuse to die"): much like Xae's father, he may try to get back up from blows that would incapacitate someone, if he is incapacitated, roll a D20 to see if Xae gets back up at 5% of max HP, running on sheer willpower alone, each time this happens, required roll goes up by 8, until the fifth time, when he can no longer rise back up, resist checks for mind control are all doubled, and if the one who tried the mind control is 5 levels below Xae, the mind control has no effect outright
Actives Silver Tongue ("you know, Violence is not the only option"): if enemy is just above Incapacitation levels of HP ( Less than 8% hp ), Xae may approach the enemy, and try talking, roll a D20, depending on Xae's current level, and how much knowledge he has on his enemy's motives, the minimum may be anywhere between 10, and 16, if successful, EXP gains are 25% for that enemy, and recruit enemy as a hired fighter for 75% of the normal cost, perfect rolls recruit for 25% cost, and exp gains are 50%, Bosses cannot be recruited, same with any "Elites".
Magical Overload: in exchange for damaging Merlin for 5% of her max HP (does not kill if it would be fatal), unleash the inhibited Magical energy Xae has, increasing his max mana by 10%, increasing inteligence by 10%, and allowing Xae to regen 4 more mana per turn.
Magic Missile (5MP):ah, of course, Most basic, no? Deals damage equal to 75% of INT.
Raikiri (45MP): a powerful slash attack learned through extensive research, perfect rolls & crits deal 200% normal damage is INT+6.
Weapons: Shortsword (primarily used to activate Magical Overload), Bare hands, magic
Xae Stats: Level 2 HP 160 (1 charge, linked with DEF) MP 65 (2 charges, linked with INT) AGI 24 (1 charge) STR 23 DEX 34 INT 22 (2 charges, linked with MP) DEF 16 (1 charge,linked with HP) --------------------------------------------------------------- Name: Merlin Gender: None, Identifies as a Female though Class: Assaulter Base Form: Xae's soul (looks kinda like a white fireball, capable of reshaping herself tho) Personality: Talkative, loud, flirty, really honest about her feelings, overconfident Element: Arcane Disadvantages/advantages:
Hydrophobic: Fear of water, water element deals 25% more damage
Tiny Target: Despite her habit of accidentally pissing people off, Merlin's VERY small size allows her to move less to dodge more, +2 to dodge rolls, targeted more often
Passives:
Limiter ("eep!stop hitting me! >_<"): as Hp goes down, Merlin's ability to continue to hold back Xae's energy weakens, buffing his inteligence and max mana by 2 & 5 respectively for every 25% of Hp missing from max (Ie, 75% means Xae gets 2 more inteligence, and 5 more Max Mana)
Inate energies ("just because i hold his spare cups of energy doesnt mean i cant use them in baking my cakes!"): +15 Max MP, if needed, use Mp from Xae.
Karma's Menu ("Xae, you need to learn, not everyone can be redeemed =n="): The higher the minimum roll for Xae's Silver Tongue, the more damage dealt to an enemy (IE: 10 = no bonus, every 2 above 10 gives a 5% damage bonus)
Floaty Flight or Something("haha!i can fly!>u<" btw, this passive was named lovingly by Merlin herself): Merlin's arcane aura allows for her to float/fly, giving her a 25% resistance to earth element (cuz you can fly over the earth, makes sense right?), and all dex rolls based on crossing over a bridge or climbing or stuff like that are instant successes
Actives:
Intercept ("i gotcha!you're not dying on me!"): Merlin can intercept a blow aimed at Xae and take all the damage for Xae, if successful, add 6 defence for the intercepted blow, and the intercepted blow alone, perfect rolls add 9 defence. (10MP)
Rash ("it's ok guys, i can do this all by myself!"): optionally add 2 to any DEX roll, but -6 defence on enemy turn, Most Rash actions have priority over other moves, it is possible to rash dodge, but failing the dodge check will result in -9 defence on the hit instead of 6. (10MP)
Recover(35MP): weak heal spell, heal 10% of 1 ally's hp
Arcane Blast (15MP): Magic missile's older brother, stronger, faster, generally better, 150% of INT
Weapons: none
Merlin's Stats: Level 2 HP: 150 Strength: 30 Agility: 23 Dexterity: 24 Intellect: 22 Defense: 15 MP: 90
Xae & Merlin's base inventory (mostly useless items, cant be used for crafting, just personal items for the two):
Ipod & earbuds: ah, the perfect thing for listening to audiobooks or your favorite song
The Story of King Arthur and His Knights: Xae's favorite story, great for passing the time
Canteen: just a basic survival thing, stores water
Lovecraft; the complete set: every story from merlin's favorite author, never ask how she stores it all...or reads for that matter...
Old Spell tome: a worn spell tome given to Xae on his 9th birthday, Merlin actively uses it to write down spells Xae has missed in research, or hasn't felt the need to memorize
|
|
|
Post by Noone on Apr 22, 2017 10:18:23 GMT
Name: Noone Boone Gender: Male Age: 36 Personality: Usually a cheerful person, who can sometimes be noisy. Not the brightest bulb in the box, yet talkative. Element: Sulfur Class: Scout Description: >O>
~Active Moves:
-Wrath's Mark [ACTIVE]: Noone combusts the dodecacyclic Sulfur from his reserves, turning it into blue-burning gamma-sulfur, which he launches at targets. The crimston-red liquid sticks at the target, burning them gradually and releasing lots and lots of SO2 into the air. Accuracy of the debuff is based on 0.8x Dex, deals INT 1/5 for damage each turn for 4 turns in a row, and also 3/4 of user's INT as immediate damage. MP-Cost is 20.
-Vitriolous [ACTIVE]: Noone dashes over to the target, promptly combusting varying amounts of Dodecasulfur from his circulatory system and unleashing the short-ranged blue flames and SO2-smoke emitted by the reaction at the target. Raw INT for damage, 20 MP-Cost. 1 in 8 chance to apply a burning-debuff to enemies, damaging them for INT/10 for 3 turns.
~Passive Moves:
-Thiocirculation [PASSIVE]: Noone's circulatory-system is somewhat riddled with little thiocytes; little proteinic cells manufactured by his bone marrow, similar to erythrocytes, which carry around molecules of dodecacyclic (S12) Sulfur, instead of O2. Noone can draw from this mobile storage, to generate his active-moves. Carefully-enclosed combustion of these little sulfur-stockpiles can be used as a defensive measure when bleeding happens, making the.. exiting internal-fluid HOT, and regulated amounts of said combustion doubles as a nice heating system!
-Idiot Prince's Internal Crowning [PASSIVE]: The Thiocytes and Erythrocytes of Noone's circulatory system join forces to create layers of Iron (II) Sulfide, a.k.a Pyrite around his bones, as well as other tissue. +3 extra DEF every 2nd level-up of the user.
Advantages/Disadvantages:
-[Advantage] Volcanic circulation; Due to Noone's blood-vessels essentially harbouring thiocytes that combust on will, his body would have of course developed some sort of fire-resistance in order to not be harmed. -25% damage taken from an attack that involves the application of extreme heat! -[Disadvantage] Absent-mindedness; Noone does tend to get distracted quite a bit during his battles, unless critically focused. -20% chance for his dodge-roll to have 3 subtracted from it!
Stats: -Max HP: 125 -Strength: 30 -Agility: 35 -Dexterity: 22 -Intellect: 21 -Defense: 12 -Max MP: 90
Weapons: He's got n(o)one! ---------------------------------------------------------------------------------------------------------------------------------------------------------- Name: Io Gender: Genderless Age: Unknown Base Form: Shapeless blob of gamma-sulfur; a viscous, somewhat-transparent, crimson-colored liquid. They usually prefer being human-shaped whenever outside. Personality: They're usually rather short-tempered and snarky, but can find themselves to be somewhat satisfied with themselves every now and then. Element: Sulfur Class: Assaulter Description: <O<
~Active Moves:
-Oxoacid Afterburner [ACTIVE]: All SO2 in the vicinity of the user oxidizes further into SO3, which reacts readily with the moisture in the air to form the even-more-burning Sulfuric Acid, which dehydrates a variety of organic materials. Hits all enemies with INT x1 for damage, and an extra INT x0.2 for every SO2 modifier in the environment past 1! MP cost is 40.
-Beam Formation [ACTIVE]: Io splits apart several small portions of their gamma-sulfur body, which quickly blast themselves into the targets, behaving like red, hot, burning laser-beams. Hits all enemies, damage is INT x0.6, 1/8 chance of causing a debuff which deals INT/15 damage for 3 turns in a row. MP-Cost is 25.
-SulFURY [ACTIVE]: Io launches the equivalent of a mini-tidal wave of gamma-sulfur at the target(s), drawing from their own reserve of the liquid to do so. Enemies will be covered with the liquid, which, might I add, constantly burns with a small, blue flame... it's pretty hot. INT x1.1 damage, 1/8 chance to burn the enemy for INT/12 damage for 3 turns in a row. MP-Cost is 20.
~Passive Moves:
-Blobulous Form [PASSIVE]: Due to Io's blobby, shapeless, liquid state, they are able to convert into any temporary shape at will, increasing their evasion. -30% chance for their dodge-roll to have an extra 3 added to it!
Advantages/Disadvantages:
-[Advantage]: Stable State; Io, whenever found in their gamma-sulfur form, tends to be rather resistant to heat-based attacks as well. -40% damage taken from heat-based attacks! -[Disadvantage]: Weak Physique; Though, due to Io's blobulous body, they don't quite tend to be the strongest at fist-fighting or anything of the like. -40% of the damage dealt from melee attacks.
Stats: -Max HP: 150 -Strength: 30 -Agility: 20 -Dexterity: 26 -Intellect: 23 -Defense: 15 -Max MP: 75
Weapons: Zilch, zip, nada, none.
|
|
|
Post by Raven "Worst Mom" Branween on Apr 27, 2017 15:20:22 GMT
Name: Raven Branwen
Gender: Female
Age: 29
Personality: Cold, merciless, unstoppable, horrible mother, massive mega bitch, edgier than a razor, all these and more make up Raven Branwen.
Element: Dark
Class: Fighter
Description: Black hair, red eyes, wears a deep black under suit with a dark red armor over it. Moves: [Active] Talon Uprising: A quick attack in which the sword is drawn from the sheath as it attacks in one solid motion. Damage is calculated based on Agility and Dexterity combined rather than Strength. [Active] Moonless Haze: Creates a heavy mist that envelops the battlefield, reducing the Dexterity of everyone by 1/4th of Raven's Intellect. Uses MP equal to Raven's Intellect. [Active]Exploding Black Fist: With a fist filled with darkness, Raven reaches out and grasps one opponent tightly before exploding with black energy. Damage is calculated based on Strength and Intellect, reduces Agility to 0 until her next turn, uses MP equal to damage done.
[Passive] Heartless Mantra: "The strong live, the weak die, those are the rules of life." If the roll of an attack would deal fatal damage to an opponent, skip the Agility/Dexterity calculation.
Advantages: Can turn into a Raven.
Disadvantages: Easily makes bitter enemies.
Level: 1
HP: 185 Strength: 37 Agility: 19 Dexterity: 21 Intellect: 13 Defense: 15 MP: 65
Weapons: Katana ---------------------------------------------------------------
Name: Quoth?
Gender: Female?
Class: Scout
Base Form: Raven?
Personality: Bird?
Element: Dark
Moves: [Active] Ill Omen: Circles over one target's head and spreads misfortune, reducing the results of their rolls by 1. [Active] Dark Feather Rain: Blankets the player team with a cover of feathers, raising Agility by 1 until the next turn. [Active] Greatsword Flash Cut: A deceptively fast attack with Qrow's clockwork weapon, trading some of the weight and raw power of a pure Greatsword in exchange for the lightweight and maneuverable qualities of his hollowed out trick weapon. After the first attack, a follow up attack can be made if Qrow's Dexterity roll is higher than the target's Dexterity roll multiplied by x.5.
Advantages: Obviously hiding stuff, spreads bad luck like wildfire.
Disadvantages: Can't cooperate with Raven, spreads back luck to teammates too.
Level: 2
HP: 125 Strength: 30 Agility: 35 Dexterity: 25 Intellect: 18 Defense: 9 MP: 75
|
|