Name: Roy Aeon Inferlight
Age: ???, but looks like as if he is 18-22
Race: 34% Minecraftian, 33% Dragon, 33% Evolved.
Starter Power Level: 462,683
Current Power Level: 4,155,000
Starting Actives/Passives:
[Passive] Energy Materialization: Roy can create a few things out of Energy
[Active] Dragon Blade: Does from 30-110 damage, Maximum damage increases by 5 per 200,000 power level. Takes 75 Ki to Materialize
[Active] Flame Chain: Not taken from Ghost Rider OBVIOUSLY....Err, anyway, Roy can materialize a Chain infused with Fire that deals 30-110 damage and maximum increases by 5 every 200,000 power level. There is a 1/4 chance Roy will light his enemy on fire dealing 5% damage equal to his max ki, and damages the enemies Ki and Stamina on every 3rd turn, damage dealt to Ki and Stamina is 10% equal to casters max ki, lasts 6 turns. Takes 100 Ki to Materialize
[Passive] Biomass: Roy has "Biomass" as a new bar, this cannot be absorbed or reduced by anyone other than Roy himself! The Biomass is actually based with Percentage and not Number.
[Active] Pure Shot: Roy shoots out a White Ray that can be charged to do damage from 30 to 160.
[Active] The Countdown: Taking 300 Ki and Stamina, also 125 health. The Countdown is basically having 3 turns, except that you cannot use the Countdown while its active, and Ki and Stamina costs will still be taken while its active, also Roy will not be able to use the Same Attack more than ome time.
[Active] Flamethrower: Roy shoots out fire out of his palms, can hit two different enemies at the cost of reduced damage. Damage: 30-160.
Burn damage dealt is 5% equal to casters ki, lasts 3 turns.
[Passive] Master of Defense II: Grants an Extra 75 Health per 100,000 Power Level
[Passive] Weapon Master: Attacks using a weapon deal 50% more damage without costing extra stamina. Also, Roy is able to use literally anything as a weapon, and I do mean anything. ( This includes CHOPSTICKS. )
[Passive] Martial Arts Master: Attacks not using a weapon deal 50% more damage without costing extra stamina, and unarmed damage increases by 15 every 200,000 power level. Also Blocking Prevents 80% damage
[Passive] Combo Expert: If the first attack is Dodged, all the stamina/ki/health used will be returned to Roy. And it takes 1.5x Stamina to dodge Roy's Combo's. Also if the first attack hits, you cannot dodge the rest of the attacks.
[Active] Protector: Roy takes 25% damage dealt to any of his teammates, reducing the damage they take to 75%. Doesn't work if Roy is under 30% health.
[Active] Evolved Abilities: Roy can shape his body into different sorts of weapons or even armor, does not consume a turn to create, takes 10% biomass to create. Unlike shown in the reference picture, every offensive/defensive ability Roy utilizes is Blue in color. ( Inspired by the game Prototype 1 and 2 )
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Armblade: Roy transforms his right arm into a blade ( An armblade ), deals double damage to armor. Can deal 1-100% damage equal to Roy's max stamina. Special Ability: Roy spins like a tornado, nothing special just hits 5 times, has a cooldown of 3 turns.
Claws: Roy transforms both of his arms into claws, quicker slashes ( 30% more stamina required to dodge ) but lower damage ( 30% less damage dealt ). Can deal 1-100% damage equal to Roy's max stamina. Special Ability: Roy can stab the ground making spikes appear below the target, only works on ground, deals 3 times the damage, has a cooldown of 2 turns.
Tendril: Roy summons Tendrils out of his hands and uses them to attack, Area of Effect weapon, target enemy receives 2x damage, rest of them receive 1x damage. Roy is unable to attack for 2 whole turns. Can deal 1-100% damage equal to Roy's max stamina. Special Ability: Roy targets one enemy instead of all, the target enemy receives 4x damage, has a cooldown of 4 turns.
Hammerfist: Roy transfers a lot of Biomass into his arms trading speed for power, deals double damage to armor, Can deal 1-100% damage equal to Roy's max stamina. Takes 70% less stamina to dodge its attacks and deals 10% more damage. Special Ability: Roy bashes his enemy from both sides knocking them out for a turn, has a cooldown of 2 turns.
Whipfist: Roy transforms his right hand into a whip and uses it to attack, deals 50% less damage but can attack all enemies at once. Can deal 1-100% damage equal to Roy's max stamina. Special Ability: Roy can grab his enemy from far and pull himself towards them, allows for an extra attack and also counts as an attack, has a cooldown of 2 turns.
Stationary
Attacking
Armor: Roy transforms his whole body into an armor, it takes 15% less stamina to dodge Roy and it takes 20% more stamina for Roy to dodge something, but, it negates 10% damage dealt to Roy. The armor can't break. Can be paired with Shield and an offensive ability
Though, Roy's face can be seen even when armor is activated.
Shield: Roy creates a shield that negates any damage directed towards Roy, it has 20% the health of Roy and it can negate damage of any amount, after it breaks though, it needs a five turn cooldown. Can be paired with Armor and an offensive ability
Musclemass: Roy's hands gain a bit more biomass to it increasing his strength to high amounts without reducing speed, unarmed attacks deal 30% more damage, Roy can throw opponents which can deal (Unarmed Damage x 2 + Any Damage Bonuses) damage.
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[Passive] Evolved Passives: A strange effect Roy gained from something, seems pretty useful though. ( Inspired by the game Prototype 1 and 2 )
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Durability: Roy gains an increased health of 50 per 100,000 Power Level
Speed: Roy has high speed even when he is using low power. Also grants bonuses to Roy's Evolved Abilities ( 10% less stamina needed to dodge enemy attacks, enemy needs 20% more stamina to dodge Roy's melee attacks. ).
Strength: Roy's strength is very high even when he isn't using high power. Also grants bonuses to Roy's Evolved Abilities ( Melee attacks deal 20% more damage. ).
Stamina: Roy's stamina regeneration is doubled.
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[Active] Devastators: Roy is able to unleash unusual types of attacks at his enemies. CAN ONLY BE USED ONCE PER BATTLE AND EACH TAKES 40% HEALTH AND 100% BIOMASS TO EXECUTE.
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Tendril Barrage: Roy sends out a lot of tendrils hitting every enemy for damage equal to 25% of Roy's max health.
Tendril Blackhole: Roy sends out tendrils from his arms at a single enemy, it hits all enemies but the targetted one receives more damage, if there are more enemies that is. The not targetted enemies receive 15% damage equal to Roy's max health, the targetted enemy receives ( 15% damage equal to Roy's max health x 1+(Amount Of Enemies).
Critical Pain: Roy sends out tendrils from his arms at a single enemy and deals 120% damage equal to Roy's max health.
Groundspike Graveyard: Roy smashes the ground sending out spikes at every enemy, deals 2x damage against armored enemies, hits all enemies, deals damage equal to 25% of Roy's max health.
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[Active] Summon:
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Brawler - Roy summons a creature that has a blue tint to it, reflecting Roy's color. - Takes 20% Biomass and 5% ki and stamina to summon.
Mega Brawler - Roy summons the same creature but with 2x the size, 2x the damage and 5x the health. - Takes 40% Biomass and 20% ki and stamina to summon.
Goliath Brawler - Yet again, Roy summons the same creature, this one has 20 times the size 4 times the damage and 30 times the health. - Takes 80% Biomass and 40% Ki and Stamina to summon.
Brawler:
Reference:
but blue colored
Health: 4% health equal to Roy's max health
Stamina: Unlimited
Attacks:
Claw - The Brawler Claw's the poor thing known as its enemy, deals 3% damage equal to Roy's max stamina.
Mega Brawler:
Health: 20% health equal to Roy's max health
Stamina: Unlimited
Reference: Same as Brawler but double the size. and blue colored.
Attacks:
(InsertSameAttackAsBrawler)
Speed Ram - The Brawler Rams its enemy dealing 5% damage equal to Roy's max stamina. Cooldown of 1 turn.
[Passive] High Speed - The Brawler has unusually high speed being able to even keep up with Roy at his full, takes 20% more stamina to dodge these guys!
Goliath Brawler:
Reference: Same as Brawler but 20 times the size.
Health: 120% health equal to Roy's max health
Stamina: Unlimited
Attacks:
(InsertSameAttacksAsThePreviousTwo)
[Passive] Goliath Disadvantage: The Goliath Brawler needs to take a rest after attacking, restricting his attack pattern to: ( Attack, Rest, Attack, Rest, Attack ).
[Active] Goliath Smash: The Brawler smashes its opponent using its Legs, deals 7% damage equal to Roy's max stamina. Cooldown of 2 turns. ( Not counting the passive, 4 turns if the passive is counted )
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Backstory: ???
Alignment: Pure Good
Clothing: Look at my Profile Picture, black boots.
Weapons:
Short Sword: Does 20 damage, 1-(Max Ki) Can be used to up this to 21-(20+Max Ki) damage.
Stats:
7375/7375 Health
1600/1600 Ki
1700/1700 Stamina ( 780+ Stamina Regen )
100%/100% Biomass ( 10% regenerated each turn )
Max Damage Possible: 2,130