Post by Mytra n' Erasma on Jan 23, 2016 5:40:25 GMT
For ease of access when you can't be bothered to make a Txt Doc.
Trouse
Current PL-1,067,520
HP-1130/1130+10
Ki-770/770
Stamina-800/800
Stamina Regen-70
Power-1570
Attacks:
Overcharge-100 power.
25% chance to replenish all power and grant 1.5 damage. (0-25)
50% chance to do nothing. (25-75)
25% chance to cause stun for 1 turn. (75-100)
(I'll use a random number generator, Androids Honor).
Recharge- A stun-like state. While recharging, the amount of stamina that would usually be regenerated every turn is now doubled and regenerates power.
Exiting this state takes 1 turn, entering it is immediate.
Super Nova- AoE, 100 damage, 125 ki.
Comet Storm-Barrage, 10 blasts, 25 damage, 125 ki
Shooting Star-Wave 400 damage for 200 ki
Silencer-deals 100 damage. Stuns for 2 turns, 100 Stamina
Ion Blast-Deals 100 damage for 100 Power, deals 5 times the damage against androids, Cyborgs and Tr-droids.
Passives
Durable Body 5- +80 HP
Ki Control 4- +70 Ki
Maintain Forms 3- 30% less cost for maintaing forms
Katchin Man- 25% of all incoming damage is actually received, but 25% of all incoming damage is taken away from the max health.
Ion Powered-Ki and Stamina are replaced by POWER
(The ki and stamina for robots, androids, etc., does not recharge like stamina or ki, but can be recharged by other skills.)
Scientists New Coat-Adds 10 (Max) HP every turn.
Bored as Hell-For every day (24 hours) that the user has not been in battle, +1 is added to the BP multiplier at the end of a battle.
Forms
“Rage of the Tuffles”: A transformation that multiplies all damage dealt by 3, taking 75 ki to enter
and takes 10 HP per turn. Ki costs of attacks are multiplied by 2.
If stunned, the form will be reverted and the user will remain stunned after for an extra turn, and the user will be stunned for the next turn if they reverts for any other reason.
The user cannot be killed by the health drain of this form, but will be reverted if there is not enough health to drain.
Items
Electric Sword- Deals 1000 base damage, all multipliers are 50% as effective.
Deals x4 damage to any enemy weak to electric damage (Water dragon, Tr-Droids, etc.)
+2 skill slots
Runt
PL- 1248530
Hp 700/700
Ki 500/500
Stamina 900/900
SR 100
*Slap* "BAD!"- Deals 100 damage on almost all targets, deals legendary damage against Tr-droids
(100*20*T T=Tr-Multiplier) Costs 5% of damage in stamina.
Sound of Madness- Causes one enemy, no matter what, to fight for the user for 1 turn.
has 10 turn cool down.
Costs 400 ki.
Shattering Squeal- deals 100 damage and stuns for 1 turn.
75 stamina.
Sneak Attack!- Deals 100 damage, multiplied by every turn not used to deal damage. 50% cost.
Passives
I am your LORD!- Tr-droids deal 1% of their total damage.
Droid Shield- Can pass all incoming damage on to any droid as long as they are willing.
"You're still my hero"-half of all gains that a master receives in the same battle is also given to the user.
Items
Mirror-Allows ki attacks to be deflected for no cost at the expense of durability. Has 5 durability.
4 Spare Batteries- Each Battery refills 50% of any Power using allies.
+22 skill slots
Al Cohol
PL-501825
HP 650/650
Ki 525/525
Stamina 725/725+45
Focus 150/150+30
Attacks
Shot to the Balls- Ranged attack Takes 1 bullet (and a gun) to use.
Deals 2 times the damage of the gun and stuns the target.
1 turn cool down.
Devil's Dice- Ranged barage attack.
Takes all loaded bullets.
Each bullet dodged adds 10% more to the base stamina cost (40%).
Each bullet blocked deals 1/3 damage.
Each bullet deals the same damage as the gun.
Royal Flush- Ranged ki attack.
Deals 250 damage.
A Bullet with your Name on it- Takes two turn to complete.
Changes one bullet to _______'s Bullet (Bill's Bullet, Runt's Bullet) and will deal 20 times the normal damage to that person, but can't be used on anyone else.
Cost of firing does not change.
Named bullets cannot be edited.
Ghost of Ghus- Makes the user hidden (immune from being attacked) for 2 turns.
Has a 1 turn cool down.
Passives
Whisky in a jar- Costs of all actions is 50% while drunk.
Quick hands-reloading occurs when needed instantly when needed at the end of a turn.
Items
Al's Magnum- Deals 75 damage per shot. 6 shots per round. 4 rounds. 2 turns to reload. 15 focus per shot. A blocked bullet deals 25 damage.
Ghost Sniper Rifle- Deals 100 damage. Has 1 shot and 10 clips. Deals double damage when hidden. costs 20 focus
+Head shot-requires a rifle.
Deals 500 damage, but requires 1 turn to aim, costing 100 focus to carryout.
(3) Cigar- Each cigar replenishes 20% of every bar except HP.
(3) Jared Whisky- Adds the drunk effect.
(2) Whisky (3)
Trouse
Current PL-1,067,520
HP-1130/1130+10
Ki-770/770
Stamina-800/800
Stamina Regen-70
Power-1570
Attacks:
Overcharge-100 power.
25% chance to replenish all power and grant 1.5 damage. (0-25)
50% chance to do nothing. (25-75)
25% chance to cause stun for 1 turn. (75-100)
(I'll use a random number generator, Androids Honor).
Recharge- A stun-like state. While recharging, the amount of stamina that would usually be regenerated every turn is now doubled and regenerates power.
Exiting this state takes 1 turn, entering it is immediate.
Super Nova- AoE, 100 damage, 125 ki.
Comet Storm-Barrage, 10 blasts, 25 damage, 125 ki
Shooting Star-Wave 400 damage for 200 ki
Silencer-deals 100 damage. Stuns for 2 turns, 100 Stamina
Ion Blast-Deals 100 damage for 100 Power, deals 5 times the damage against androids, Cyborgs and Tr-droids.
Passives
Durable Body 5- +80 HP
Ki Control 4- +70 Ki
Maintain Forms 3- 30% less cost for maintaing forms
Katchin Man- 25% of all incoming damage is actually received, but 25% of all incoming damage is taken away from the max health.
Ion Powered-Ki and Stamina are replaced by POWER
(The ki and stamina for robots, androids, etc., does not recharge like stamina or ki, but can be recharged by other skills.)
Scientists New Coat-Adds 10 (Max) HP every turn.
Bored as Hell-For every day (24 hours) that the user has not been in battle, +1 is added to the BP multiplier at the end of a battle.
Forms
“Rage of the Tuffles”: A transformation that multiplies all damage dealt by 3, taking 75 ki to enter
and takes 10 HP per turn. Ki costs of attacks are multiplied by 2.
If stunned, the form will be reverted and the user will remain stunned after for an extra turn, and the user will be stunned for the next turn if they reverts for any other reason.
The user cannot be killed by the health drain of this form, but will be reverted if there is not enough health to drain.
Items
Electric Sword- Deals 1000 base damage, all multipliers are 50% as effective.
Deals x4 damage to any enemy weak to electric damage (Water dragon, Tr-Droids, etc.)
+2 skill slots
Runt
PL- 1248530
Hp 700/700
Ki 500/500
Stamina 900/900
SR 100
*Slap* "BAD!"- Deals 100 damage on almost all targets, deals legendary damage against Tr-droids
(100*20*T T=Tr-Multiplier) Costs 5% of damage in stamina.
Sound of Madness- Causes one enemy, no matter what, to fight for the user for 1 turn.
has 10 turn cool down.
Costs 400 ki.
Shattering Squeal- deals 100 damage and stuns for 1 turn.
75 stamina.
Sneak Attack!- Deals 100 damage, multiplied by every turn not used to deal damage. 50% cost.
Passives
I am your LORD!- Tr-droids deal 1% of their total damage.
Droid Shield- Can pass all incoming damage on to any droid as long as they are willing.
"You're still my hero"-half of all gains that a master receives in the same battle is also given to the user.
Items
Mirror-Allows ki attacks to be deflected for no cost at the expense of durability. Has 5 durability.
4 Spare Batteries- Each Battery refills 50% of any Power using allies.
+22 skill slots
Al Cohol
PL-501825
HP 650/650
Ki 525/525
Stamina 725/725+45
Focus 150/150+30
Attacks
Shot to the Balls- Ranged attack Takes 1 bullet (and a gun) to use.
Deals 2 times the damage of the gun and stuns the target.
1 turn cool down.
Devil's Dice- Ranged barage attack.
Takes all loaded bullets.
Each bullet dodged adds 10% more to the base stamina cost (40%).
Each bullet blocked deals 1/3 damage.
Each bullet deals the same damage as the gun.
Royal Flush- Ranged ki attack.
Deals 250 damage.
A Bullet with your Name on it- Takes two turn to complete.
Changes one bullet to _______'s Bullet (Bill's Bullet, Runt's Bullet) and will deal 20 times the normal damage to that person, but can't be used on anyone else.
Cost of firing does not change.
Named bullets cannot be edited.
Ghost of Ghus- Makes the user hidden (immune from being attacked) for 2 turns.
Has a 1 turn cool down.
Passives
Whisky in a jar- Costs of all actions is 50% while drunk.
Quick hands-reloading occurs when needed instantly when needed at the end of a turn.
Items
Al's Magnum- Deals 75 damage per shot. 6 shots per round. 4 rounds. 2 turns to reload. 15 focus per shot. A blocked bullet deals 25 damage.
Ghost Sniper Rifle- Deals 100 damage. Has 1 shot and 10 clips. Deals double damage when hidden. costs 20 focus
+Head shot-requires a rifle.
Deals 500 damage, but requires 1 turn to aim, costing 100 focus to carryout.
(3) Cigar- Each cigar replenishes 20% of every bar except HP.
(3) Jared Whisky- Adds the drunk effect.
(2) Whisky (3)