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Post by Heater ~Ultimate~ on Jan 17, 2016 18:06:53 GMT
Share any of your Custom Races and Transformations for already existing races, help out others and yourself, You can also have them be learned from a Master, how cool does that sound eh?
EDIT: Now classes are available, how do they work? Each class have their own style, The Basic Classes are: Warrior: Stamina Regen is multiplied by 1.5. Spiritualist: Stamina Regen is Replaced by Ki Regen, but its two times less stronger. Martial Artist: Your Basic Class, no specialties.
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Post by Harpor on Jan 17, 2016 19:25:41 GMT
Legendary Clan(Custom Saiyans)
Lssj1: A Transformation that is onpair with ssj1 (1.5 Multiplier and 0.1 Multiplier gain per turn.)PL NEEDED: 3,000,000(KI DRAIN: 7)
Lssj1 FP: A Transformation that is onpair with ssj2 (2.5 Multiplier and 0.1 Multiplier gain per turn.)PL NEEDED: 8,000,000(KI DRAIN: 12)
Lssj2: A Transformation that is onpair with ssj3 (3.5 Multiplier and 0.2 Multiplier gain per turn.)PL NEEDED: 15,000,000(KI DRAIN: 18)
Lssj2 FP: A Transformation that is onpair with ssj4 (4.5 Multiplier and 0.2 Multiplier gain per turn.)PL NEEDED: 20,000,000(KI DRAIN: 35)
Lssj3 : A Transformation that is onpair with BSSG form. (5 Multiplier and 0.3 Multiplier gain per turn.)PL NEEDED: 45,000,000(KI DRAIN: 40)
Lssj3 FP: A Transformation that is onpair with BSSG2 (5.4 Multiplier and 0.3 Multiplier gain per turn.)PL NEEDED: 75,000,000(KI DRAIN: 60)(To unlock you need to use Lssj3 in a Minimum of 50 Battles.)
Lssj4: A Transformation that is onpair with BSSG3 (6 Multiplier and 0.4 Multiplier gain per turn.)PL NEEDED: 100,000,000(KI DRAIN: 80)(to unlock this you need Lssj3 to be mastered.)
Lssj4 FP: A Transformation that is onpair with BSSG4 (7 Multiplier and 0.4 Multiplier gain per turn.)PL NEEDED: 175,000,000(KI DRAIN: 150) (Requires Lssj4 and Mastery of Lssj3, Lssj3 FP and Lssj4.)
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Post by Mytra n' Erasma on Jan 18, 2016 6:21:04 GMT
Rage1-x3 damage, x2 cost. -10 hp per turn. 100,000 pl Rage2-x6 damage, x4 cost. -20 hp. 1,000,000 pl Rage3-x9 damage, x6 cost. -30 hp. 10,000,000 pl rage4-x12 damage, x8 cost.-40 hp. 100,000,000 pl rage5-x15 damage, 10 cpst. -50 hp 1,000,000,000 pl Rage of the Tuffles- x20 damage, x12 cost. -100 hp. 10,000,000,000 pl
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Post by Raven "Worst Mom" Branween on Jan 20, 2016 13:57:09 GMT
The Eight Inner Gates: (Expect Gates 5-8 Another day...) Within the body of ninja, there lay eight points that regulate the flow of Chakra through the Chakra Pathway System. These exist to prevent the body from exhausting itself too quickly. But through intense training, it's possible for a ninja to control these points and force them open, unlocking the full strength of the Human body!
The Gate Of Opening: Located in the brain, unlocking this gate draws out the complete 100% power of the muscles, which are normally kept limited to prevent them from destroying themselves. Gives an x1.25 Damage boost at the cost of 100 HP and Stamina each turn!
The Gate Of Healing: Also found in the brain, unlocking this gate jump starts the body's healing process in addition to drawing out more power! Gives an x1.5 Damage boost at the cost of 200 HP and Stamina each turn! However once per battle, activating this gate also restores 5% of the user's HP and Stamina!
The Gate Of Life: Located at the upper tip of the spine, this gate is the first in a series of massive boosts of power that raises the blood flow, turning the user's skin red! Gives an x2 Damage boost at the cost of 400 HP and Stamina each turn!
The Gate Of Pain: Located 2/5 fifths from the top of the spine, this gate further increases the user's power to the point that the muscles bear the risk of tearing from overuse! Gives an x3 Damage boost at the cost of 800 HP and Stamina each turn!
The Gate Of Closing: Located in the abdomen, this gate further raises the user's speed and power! Gives an x4 Damage boost at the cost of 1200 HP and Stamina each turn!
The Gate Of Joy: Located in the stomach, this gate drastically raises the user's abilities further than all the others before! The amount of energy released from the body is enough manipulate even water around the user! Gives an x6 Damage boost at the cost of 5000 HP and Stamina each turn!
The Gate Of Shock: Buried even deeper in the stomach, this gate raises the power of it's wielder incredibly high! Your natural aura will be enhanced with a green glow, as your sweat evaporates the moment it's shed... Gives an x7 Damage boost at the cost of 100,000 HP and Stamina each turn!
The Gate Of Death: Found in the heart, requires the user to puncture themselves and press it open manually... The overwhelming power causes your blood to look like lava, and glow through your skin as your heart pumps as fast as it possible can! Above all other Gates, this Gate can turn an ordinary man into the strongest fighter in the world for minutes, before their body breaks down into ash... ...Assuming the force of his blows doesn't kill him first. Gives an x10 Damage boost at the cost of 10% of the user's Maximum HP and Stamina each turn. Further more, all attacks can be reinforced and have their Damage doubled by paying pouring as much HP as the attack's Damage. Once active, the Gate can't be closed until the user naturally burns out, leaving themselves steamed from the inside out and in an unrecoverable state of death.
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Post by Heater ~Ultimate~ on Jan 21, 2016 13:24:15 GMT
Race: Azure
Transformations: The Azures each have their own way to choose, Offense, Defense, Support and Custom. Offense: Azure Flames: A Blue Flame Aura around your hands and head with a x2 Damage boost and a 15 Ki cost per turn. Azure Burst: A Crimson Red Aura instead of Blue Flame-Like Aura, with a x2.5 Damage boost and an 18 Ki cost per turn. Azure Rage: A Royal Purple Aura around the whole Body instead of a Crimson one, comes with a x3.75 damage boost with a 25 Ki cost per turn. Azure Overlord(Offense): The Aura is reverted to normal, and the user gains Armor, with Spikes showing offense, you take 10% less damage, x4.5 Damage boost with a 40 Ki Cost per turn. Defense: Protective Aura: You gain a shield that absorbs 5% Damage and it gives a damage boost of 1.75 with a 15 Ki cost per turn. Protection Burst: The Shield is stronger and now absorbs 10% damage, Damage boost is increased to 2.4 and it takes 24 Ki per turn. Azure Absorber: The shield is much stronger and now absorbs 50% Melee Damage and 25% Energy Damage cost of 120 Ki per turn. Azure Overlord(Defense): The shield is gone and replaced with Armor, you can now Absorb 50% Melee Damage and 50% Energy Damage, your health is dobuled and it takes 250 per turn. Support: Energy Regen: Regen The Ki and Stamina of your Allies by 10 every time its your turn, seems useless? Its not because it increases by 10 every 100,000 Powerlevel, gives a Damage boost of 1.5 and comes with a cost of 25 Ki per turn. Energy Regen II: Regen The Ki and Stamina of your Allies Three Times faster! Thats right its 30 as a base and it increases by 30 every 100,000 Powerlevel, Damage Boost is x2.5 And Comes with a cost of 100 Ki per turn. Azure Supporter: Regen Everyones (Except yours) Ki and Stamina 5 Times faster! 50 as a base and increases by 50 every 100,000 !, Damage boost is 3.5 and Ki cost is 250. Azure Overlord(Support): You Regen Everyones (Except yours) ki and stamina x10 Faster! You all know what that means, 100 Base and 100 every 100,000 Powerlevel, Damage boost is x4.5 and Ki cost is 750. The Rest are Coming Later, so consider this post Updated soon. Custom: Insert Elemental/Custom Versions of Offense, Defense or Support Transformations here, they can come in Custom Varieties and Custom Names! Yeaaaaa!.
New Classes: Mage: Mages mostly just use spells, rarely will you see a mage fight up-close, they have x2 less health but x3 more Ki, Powerlevel requirement is 500,000,000. Battle mage: A Mage thats battle-hardened, Health isn't lowered, debuffs are 10% stronger, must have a powerlevel of 1,000,000,000 to become one. Tank: The Damage Absorber, they have x2 more Health and x3 More Stamina, and to become one you must have a powerlevel of 7,500,000,000. Assassin: The master of killing someone from behind! LOL, they have x2 more Stamina and Ki, PL requirements: 2,500,000,000 Weapons master: Every Weapon gets 20+ Base Damage per 100,000, The Base damage only starts counting after 1,000,000,000, Why? Because thats the requirement to use this class, you must also have a weapon of Any sort. Brawler: Every Fist Attack gets 20+ Base Damage per 100,000, The Base damage only starts counting after 1,000,000,000, Why? Because thats the requirement to use this class Ki User: Every Ki-Attack gets 20+ Base Damage per 100,000, The Base damage only starts counting after 1,000,000,000, Why? Because thats the requirement to use this class.
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